However, at least with 321 Bandit Sprint Cars, this behavior varies between tracks-on those where the AIs can drive around the track without problems, there's less or none of the swerving. These swerves are where the AI cars lose control and run into the wall or collide with each other. There may also be a second swerve on the straight for some reason. ![]() Turns out, on many tracks the car swerves right before the turn, in the characteristic motion of a Scandinavian flick. What I learned so far: if I enable the autopilot and watch it drive laps, I can see firsthand what the AI is doing. However, I also noticed that offroad cars in general tend to have questionable AI, so maybe the game just can't cope with them-though again there's difference between tracks. It's kinda awkward when NR2003 tends to have better AI on dirt ovals than rFactor-even if they just drive the same as on pavement-considering that rFactor has a much wider ‘range’ of physics, so dirt racing and various weird cars feel better in it. I've heard about the technology of ‘training’ the AI, but it sounds rather suspect to me: I hoped instead that people who know more about dirt racing would put some of that knowledge into their mods and tracks, so I could judge my novice attempts by the AIs' performance-instead of getting some generic AI driving that the ‘calibration’ should deliver. It would be understandable if the AIs worked when the mod matches the tracks-but instead, 321 Bandit cars are poor on 321 tracks, and DWD Late Models are poor on DWD tracks. Neither the mods nor the tracks mention which pairings should work, maybe with a couple exceptions. However, perhaps I don't know something about choosing the mods and matching them to tracks. The consistency of problems between mods, plus what I heard about the AI before, suggest that this is a fault with the tracks, and I just need to leaf through them until I gather a few good ones. Is there some trick that would make the AI run well? Or are these tracks made solely for multiplayer? I haven't tried all of the same tracks with other mods, but various attempts show exactly the same problems. Mostly, however, they just swerve randomly, running into the walls or off the track, colliding with each other and the player, generally getting in the way of others, and not doing any actual driving. ![]() On the rest, at best the AIs drive too slowly even at high strength settings, and are easy to overtake despite my noob skills with dirt ovals. So far, with ‘321 Bandit Sprint Cars’, out of 48 tracks that I've tried, the AI can be said to drive properly well on three. And I almost completely fail to get any semblance of decent racing with the AI. I installed several highly-rated dirt-oval mods from RFC, a few tracks from RFC (that were still available) and a couple track packs from the TrippTeam server.
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